![kerbal space program dv map kerbal space program dv map](https://i.imgur.com/9ztkKnP.png)
That means the vessel can stop a 200 m/s descent with a 36 second burn. It is correctly reporting that adding the dry mass of the fairing has reduced the available delta-V of the design. Subtract the gravity of Minmus and you have a remaining deceleration of about 5.5 m/s². A 10 ton vehicle with a LV-909 "Terrier" (60kN) engine has an acceleration of 60,000 / 10,000 = 6 m/s². So how do you calculate the acceleration of a vessel? Simply divide the thrust by the mass. That means the more thrust you have, the closer to the surface you can dare to start your break maneuver, which means you will be closer to the ideal delta-v budget. 1000 km) but 7 km/s is far more than escape velocity. The later you start your deceleration burn, the less delta-v you need. Why both of dv maps above say that it takes 7600 m/s from low Titan orbit to surface Titan have approximately same mass and size than Ganymedes, which have less than 2000 m/s. There is no point in explaining things that are not included into the game. Delta-V info should be added to the editor before that. It should include D-V required for transfers to and from the body as well as transfer burns. To do it manually, head up to about 10km, then start tilting to 60 degrees east. Of course, has to be aerodynamic too to launch off Kerbin. If you can fly (TWR > 1) and delta-v is at least the required to do something (launch off Kerbin is 3400 on the image), then you're pretty much golden. How much more acceleration? That depends on how efficient you want to land. I think we should have a delta-V map of the Kerbol system in the in-game help menu that was added in 1.1. KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. TWR needs to be above 1 to get off the ground (launch or land), and delta-v needs to be enough no matter what TWR is. But to land, you need to reduce the speed to zero before surface contact, so you need more acceleration. When you have a craft which can accelerate at least that fast, it is capable to hold its speed constant while descending. You can look up the surface gravity acceleration of a body in the tracking station or on the wiki. But he didn't say anything about how much thrust you need. To get from orbit to ground you need at least as much delta-v as the orbital speed at ground level. Tgharold answered pretty well how much delta-v you need in the ideal case.